![]() ![]() After we saw that we’d get the support, we knew we could get a team and develop the game to completion.” ![]() ![]() “It amazingly worked out.” says Yavuz, “We had a great response from players and developed a great community. “It started out as a garage project,” says Yavuz of those early days, “I was trying to put together something to get the attention of publishers…it didn’t work out and I didn’t get their attention, but I thought I had a good game and decided to go to the players directly.” These were the days before Kickstarter and Early Access, but with enough confidence in the game, Yavuz approached the community and a snowball started to roll. Above: The original Mount & Blade established the medieval setting and combat on foot and on horses. ![]()
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